Do you know this?
You see and hear somebody doing something interesting, something beautiful, something you would like to do too.
You try.
It ́s not what you had expected it to be, it ́s not how you had expected it to be. So you fiddle with your equipment. You come upon something nice – sometimes. You come upon something –
accidentally.
But you feel:
there ́s still something missing. OK – it ́s fun most of the times, but it could be more than that.
It should be more than that.
You want to get better.
But how? How to start getting better? Where to start?
Do you know this?
You need a system. The matter you have been working on needs a systematic approach.
You need it. We all need it. And so, this is where we start our journey.
The term “Generative Music” is a quite new one, and the musician, composer and sound designer Brian Eno is said to have alerted a broader audience to this term.
Generative music is that kind of music, which is created – normally played - by any kind of analogue or digital machinery, while permanently changing in rhythm or pitch or timbre or number of voices etc.
The producing – playing – machine may be a computer, a modular synthesiser or any other kind of gear, which is able to produce audible events and able to accept and follow certain rules or algorithms.
In modular synthesis these “rules” are our patches, and these patches are what this e-book is about.
“Permanently changing” is movement, and every moving system needs a motor, an engine that drives it, that keeps the system going on moving. In the following chapter 1 I ́m going to talk about the different kinds of engines, which keep our modular generative music system going.
And don ́t worry: You ́ll be able to reproduce everything, that is described in this series of articles. You ́ll be able to reproduce every single example and every single sonic experiment, which you ́re going to meet on these pages.
You can do so using hardware, or you can use software to begin with. You can even use the freeware “VCV Rack” to follow me here in a very practical way. All my examples are made with VCV rack to make it not only easy, but also inexpensive to follow this course.
But I ́ve always tried not to get too specific into VCV, so that you ́ll be able to find corresponding modules in other software systems, and – of course – in hardware, which is not only more enjoyable, but also more “direct”. Turning knobs and moving sliders is on another level of experience than only wielding the mouse – but: it ́s completely on you to decide.
Let ́s go for it then. To be continued next week ..