Index: A Systematic Introduction To Making Generative Music With Modular Synths

Welcome to this first part of a really long series of articles, articles which will enable you to produce not only “just some kind of” generative music, but truly great generative music by following a strategic and efficient but also joyful approach. There are going to be more than 200 pages (well, in my book […]

Welcome to this first part of a really long series of articles, articles which will enable you to produce not only “just some kind of” generative music, but truly great generative music by following a strategic and efficient but also joyful approach.

There are going to be more than 200 pages (well, in my book there are that many), divided into 4 main chapters, and there are going to be embedded videos to illustrate what each chapter – sometimes even each paragraph of the chapter - is about.

Today I ́m going to give you an overview of what you can be looking forward to, and after showing you the content – or shall I say the journey through modular synthesis? - you find a kind of short introduction, which I ́ve called “Chapter 0”.

You ́ll find a new article each week here on this website, and if there are questions, well, I ́m prepared to answer them. You ́ll find more about me, my work and my books on my website https://dev.rofilm-media.net.

Index

Chapter 0: About This Course And Some Words About What Generative Music Is

Chapter 1: Real Randomness vs. Complex Cycles (and the combination of both)

Chapter 1.1: LFOs

Chapter 1.2: Other Devices Generating Regular Cycles

Chapter 1.2.1: Looping Envelopes

Chapter 1.2.2: Sequencers

Chapter 1.2.3: Shift Registers With Feedback

Chapter 1.2.4: Sequential Switches

Chapter 1.2.5: The Turing Machine – Part 1

Chapter 1.2.6: Samples and Recordings

Chapter 1.3: Randomness, Probability and Stochastic

Chapter 1.3.1: Some Basic Definitions

Chapter 1.3.2: Sample & Hold

Chapter 1.3.3: A Short Glimpse at the Turing Machine And At Shift Registers Again

Chapter 1.3.4: Perfect Pseudo Randomness: Gray Code Modules

Chapter 1.3.5: Imperfect Pseudo Randomness: Euclidean Sequencers

Chapter 1.3.6: Random Trigger (Percussion) Sequencers With Different Amounts of Randomness

Chapter 1.3.7: Stochastic Sequencers

Chapter 1.3.8: Probability Gates (Random Clocked Gates)

Chapter 1.3.9: Bernoulli Gates

Chapter 2: What to Modulate And to Trigger

Chapter 2.1: Pitch

Chapter 2.2: Timbre

Chapter 2.2.1: Filters

Chapter 2.2.2: Shapers

Chapter 2.2.3: Partials (additive)

Chapter 2.2.4: FM/PM

Chapter 2.3: Voices

Chapter 2.4: Rhythm

Chapter 2.5: Effects

Chapter 2.6: Envelopes

Chapter 2.7: Quantizers

Chapter 2.8: Grains

Chapter 2.9: Sample (Player)

Chapter 2.10: Slew Limiter

Chapter 2.11: Comparators

Chapter 2:12: Pitch Shifters

Chapter 3: Compositional Aspects of Generative Music

Chapter 3.1: General Thoughts, Strategies And Basic Compositional Decisions

Chapter 3.2: Basic Compositional Techniques

Chapter 3.2.1: Contrasting

Chapter 3.2.2: Repeating, Modifying And Inverting Relations

Chapter 3.2.3: Basic But Exclusively Generative Techniques

Chapter 3.3: Specific Compositional Techniques

Chapter 3.3.1: Pitch Dependency

Chapter 3.3.2: Rhythm

Chapter 3.3.3: Tension and Layers

Chapter 3.4: Certain Patch Techniques And Examples

Chapter 3.4.1: Switching Voices And Larger Parts Of the Patch

Chapter 3.4.2: Sculpture Randomness And Setting Borders

Chapter 3.4.3: Jumping Between Certain BPM And Inverting Pitch Lines

Chapter 3.4.4: Mixing Stable And Random Elements

Chapter 4: Some Building Blocks of Generative Patching

Chapter 4.1: The Instrumentation of Envelopes

Chapter 4.2: 5 Faces of Randomness

Chapter 4.3: Random Harmonies

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